HD 5870 DX 11 Performance and Antialiasing Scaling

ATI Radeon HD 5870 Single, Crossfire and TriFire

Page 4 / 5           12/23/09




Stalker : Call of Pripyat DX 11 Benchmark

Stalker : Call of Pripyat is an upcoming sequel of Stalker : Shadow of Chernobyl. Here is what GSC Gameworld have to say about this benchmark :

" We are glad to present you a special version of S.T.A.L.K.E.R.: Call of Pripyat.... This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal."


Multi GPU benefits are quite clear here. Going from 21 fps to 53 fps is like day and night in terms of gameplay. High image quality is where it is at for multi GPU setups. People who claim that Tri fire is worthless and nothing utilizes this sort of GPU horsepower. Well...the graph speaks for itself. Crank up the AA and you will see your multi GPU set up shine.

Dirt 2 DX 11

Codemaster's Dirt 2 has been one of the most anticipated video game releases in recent times. This sequel to the original, widely successful Colin Mcrae Dirt has received great reviews from various video game websites. For me, this game stands out for the sheer beauty packed in its graphics. It is easily one of the most good looking PC titles around. Honestly, the game looks breathtaking even in DX 9 mode, but all my benchmarks were run at DX 11. There is no reason to run this in DX 9 if you own a card that supports DX 11. Have a look at the results..



Dirt 2 has a built in demo that runs a lap and reports the minimum and average FPS. Initially, I used the benchmark results to plot single, dual and Trifire scores. It seemed that Tri fire scaled beyond perfection and I assumed this could be due to a number of factors, but primarily due to the way the system utilized the combined RAM between the three cards and the distribution of workload.
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